The Ruin Guard spawns first, then the Ruin Grader, and finally the Ruin Drake - Earthguard. This means you can take your time and focus on them one by one. Just make sure to manage your time and attacks wisely! Floor 11 - Chamber 2 Second Half Floor 11-2-2 Enemies Ruin Guardįor this half, all the Ruin machines spawn separately. Be careful of the Specters' attacks at their death, since some of these can deal heavy damage especially if they are grouped up.Īlternatively, you can take them out in smaller groups but that will take more time. ★ Remaining challenge time longer than 300 sec.įloor 11 - Chamber 2 First Half Floor 11-2-1 Enemies Cryo Specterįor this half, it is recommended to group up the Specters and then use your Bursts to take them out all at once. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 60 sec. Floor 11 - Chamber 2 Guide Chamber Information Challenge Remember to take out their shields first and be wary of the Lawachurls' attacks since they can deal heavy damage with their attacks. Once the Stonehide Lawachurl is defeated, the Thunderhelm Lawachurl will spawn.Īgain, try and bring it away from the Monolith before battling it. Since the Stonehide Lawachurl spawns first, take its aggro then battle it away from the Monolith since its attacks might damage it. Floor 11 - Chamber 1 Second Half Floor 11-1-2 Enemies Stonehide Lawachurl When the Desert Clearwater Eremites spawn, make sure to immediately take them out since they can deal quite some damage and might hit the Monolith with their attacks. It is recommended to take out the Eremites focusing on the Monolith first so it won't get damaged. Half of the enemies per spawn will focus their attacks on you, while the remaining ones focus theirs on the Monolith. ★ Target defense progress greater than 60% sec.įloor 11 - Chamber 1 First Half Floor 11-1-1 Enemies Eremite - Linebreaker ★ Target defense progress greater than 40%. ★ Target defense progress greater than 20%. Make sure to bring characters who can provide shields and heals, since the enemies in this half hit hard! Best Characters to Use First Half Sample Teamįloor 11 - Chamber 1 Guide Chamber Information Challenge The Water Phantasms can't be frozen, so bringing Pyro characters are your best bet.Īlternatively, Hyperbloom teams work well also since it can break Thunderhelm Lawachurl's shield easily and do a lot of DMG against the Water Phantasms. On the other hand, enemies in the second half are mostly weak against Pyro. Electro-Charged can easily take out small enemies since they don't have high HP. Tazer teams will also work since the Electro-Charged reaction can chain with multiple enemies, as long as they have Hydro. Since there are a lot of small enemies, the first half is easier to tackle if you bring an Anemo character to group them up and take them out in one fell swoop! The enemies in the first half of Floor 11 are mostly weak against Hydro and Cryo. Max 3 stacks.įloor 11 Recommended Teams Best Team Comps For Floor 11 First Half Freeze This effect can be triggered once every 0.5s. When the character's HP increases or decreases, their Normal Attack and Charged Attack DMG will be increased by 16% for 6s. Blessing of the Abyssal Moon: Cleaving Moon Blessing Effect
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